Patch notes
Everything that has changed on Gofus Retro, newest first.
- Feature2026-08-19
See what an item is worth broken, next to what it costs to craft
For items with characteristics, the price graph now draws a third line: what the runes from breaking one unit are worth, day by day, using your own saved rune prices. It is each rune's average yield multiplied by that rune's price, summed across the whole table, so it moves as the rune market moves. The legend now carries two margins side by side — Sell, the market value minus the craft cost, and Break, the rune value minus the craft cost — so you can tell at a glance whether a recipe is better sold or broken, and hovering the chart shows both for that day. As with the craft line, days without a recorded rune price reuse the last one you entered, and the line only appears once every rune in the item's table has a known price, so a missing rune price can never make breaking look less profitable than it really is. Items without characteristics do not break into runes and are unchanged.
- Improvement2026-08-19
The price graph now opens on items you have never priced
Until now the graph showed an empty state whenever you had no saved price for the item itself, even when everything needed to chart it was already there. For an item nobody sells and everybody breaks, the market value was never the interesting number anyway — the rune yield against the craft cost is. Those two lines now draw on their own. With no market line to lead, the rune yield takes its place as the main curve, the craft cost stays underneath it as the dashed line, and the legend shows the Break margin on its own, since there is no sale to compare against. If neither the recipe nor the runes can be priced from what you have saved, the graph still says so. Items you have priced are unchanged.
- Fix2026-08-18
Rune breaking rates were too optimistic — now corrected
It started with your reports. Several of you told me the rune chances Gofus showed when breaking an item didn't match what you were actually getting. You were right — and confirming it took 640,940 broken items. Over the past weeks I broke 640,940 items on the beta server, every one at maximum stats, across 24 different item-and-rune combinations from level 40 up to level 195. Comparing what Gofus predicted against what really dropped showed the site was too optimistic — but only inside a specific band of item levels. Outside that band, the old numbers were already exact. Where the numbers moved, for a PA rune: · Below level 67 — nothing changed. Not by a single point. · Between level 67 and level 138 — the site was too generous, and the gap widens the higher you go. The peak sits right in the middle, around level 119, where 66.66% becomes 52.4%. That is the worst case anywhere in the game: 14 points off, about a fifth of the number displayed. Nothing was ever off by more than that. · Above level 138 — nothing changed either. The rate is capped at 66.66%, and always was. The band slides with the rune's weight: for a PM rune it runs from level 63 to 129 (worst around 111), for a PO rune from level 44 to 91 (worst around 78). Same shape, same ceiling on the error. The reassuring part is how narrow the damage is. This really only concerns the PA, PM and PO runes. Those come from a single point of stat, so the item's level is the only thing setting their rate — and the level part is precisely what was wrong. The everyday stat runes are untouched: Strength, Chance, Agility, Intelligence, Vitality, Wisdom and Prospecting were already exact on any real item, at any level. A few others — Critical, Summon, Damage — shift a little, but only on items below roughly level 65. In practice: level 100 boots with 1 PM go from 54% to 44%, a level 111 amulet with 1 PA from 58% to 47%, a level 124 amulet from 67% to 56%. The worst run I measured was a pair of level 110 boots — the site claimed 65% for a PM rune, and 15,000 breaks returned 51%. Not everything went down. The same pass fixed a separate bug that was hiding Ra runes: items whose stat rolls high enough to produce one were showing no chance of it at all. Ares and Epis de Shika both reach the Ra Cha threshold on a good Chance roll, and both displayed a flat zero. They now show a real chance of one, and every stat that reaches a rune threshold is fixed the same way. Your breaking estimates will look worse than they did yesterday, but they now match what actually comes out of the machine — which is the number you want before committing 10,000 items to it. And all of this happened because a few people took the time to say "this number looks wrong". If a rate on Gofus doesn't match what you see in game, please tell me: the item, the rune, and a rough count is plenty to get started. It is the only way these get found.
Chance of getting a PA rune, by item level - What Gofus showed before
- Corrected — what the breaks measured
- Items actually broken
- Feature2026-08-18
Sort crafts by the kamas they actually earn, not just the percentage
Until now the three craft profit sorts on Equipment and Resources all ranked by percentage, which quietly favours cheap crafts. An item costing 100 kamas that sells for 200 counts as +100% and beats an item costing 100,000 that sells for 190,000 — even though the second earns 90,000 kamas every time you craft it and the first earns 100. Each profit sort now comes in two versions. "Ratio (%)" keeps the old ranking, for finding the best return when you are working with a small budget. "Kamas per craft" ranks by what you actually pocket per craft, which is what you want once you have funds to put to work. The sort menu now groups them by where you are selling — NPC, runes, or auction house — with both options under each. As before they use your own saved prices, and the up/down arrow flips the order.
- Feature2026-08-18
See what a craft costs you, right on the price graph
The price graph now draws a second line for craftable items: what one unit would have cost you to make, day by day, from your own saved prices. Each ingredient is charged the cheaper of its market price and the cost of crafting it from its own ingredients, and the same rule applies all the way down the recipe tree — so an intermediate you would normally make yourself is never counted as if you had to buy it. Days without a record reuse the last price you entered, and the line only starts once every ingredient has a known cost, so a missing price can never make a craft look cheaper than it really is. The legend shows the current craft cost and the margin it leaves, hovering the chart adds that day's margin, and clicking a legend entry hides its line — the dashed average included. Whatever you switch off stays off when you change the range, so moving from 30d to 90d no longer brings back the lines you had put away.
- Improvement2026-08-17
Recipe ingredients are readable again, and sub-recipes open with a click
Ingredient rows had become cramped: between the quantity, the price field and the "Craftable" tag, a long item name was cut down to almost nothing. That tag is gone — in its place there is a small arrow next to the name. Click it to open that ingredient's own recipe, click again to close it, and its ingredients appear in the list like any other line, with no shifting or indenting. If a name is still too long for the row, hover it to read it in full; clicking it copies it as before. The Workshop gets the most out of this: the page is wider, the resource price panel has real room to work in, and the Recipe and Runes panels sit side by side instead of stacked.
- Fix2026-08-16
Scanning cooked food no longer files the price under the wrong item
Item names that end in stars — Nuggets **, Brochet farci ****, and the rest of the cooked food — were losing those stars during the scan. The name that reached the item list was the plain one, so a price read on a four-star dish was saved against its unstarred namesake, and every tier of the same dish landed on the same row. The scan now keeps the stars, so each tier is recognised as the separate item it is. Stray characters at the start of a name are still cleaned up as before.
- Feature2026-08-15
Price history for any ingredient or rune, without leaving the item
Every ingredient in a recipe, and every rune in the breaking panel, now has a small graph icon next to its name. Click it and that item's price history opens in a window right where you are, with the same 7-day, 30-day, 90-day and all-time views as the item's own graph tab. Close it with the X, the Escape key, or by clicking outside. No more searching for a resource just to check whether it's a good moment to buy.
- Improvement2026-08-15
Gofus Retro now has a Discord server
There is a Discord server for the site. You will find the invite behind the Discord icon on the right of the menu bar, on desktop and on mobile alike. Come talk prices, ask for help, report anything that looks broken, or suggest what you would like to see added next. It is the fastest way to reach me.
- Feature2026-08-15
Know how many pods a craft needs before you walk to the workshop
The craft tab now shows the pods a run requires, right next to the total cost. Change the quantity to craft and it follows. It accounts for both sides of the craft: the ingredients you carry in, and the items you carry out — which are often heavier. The figure shown is whichever of the two is bigger, because your ingredients disappear as the crafted items appear, so you never carry both at once. Hover it to see the breakdown. And if you expand a craftable ingredient to make it yourself, the pods switch to its own ingredients, exactly like the cost does.
- Improvement2026-08-04
Easier to read, easier to tap
Buttons and text are more readable across the site, especially in the light theme, and controls are bigger and easier to tap on your phone. Animations now follow your system's reduced-motion setting.
- Fix2026-07-27
Scanning no longer stops when the game covers your browser
On Windows, the scan used to freeze whenever the game window fully covered the browser, so you had to alt-tab back after every single item for it to register. The scanner no longer depends on the browser drawing the page, so it keeps reading while you stay in game.
- Feature2026-07-03
Parchment trades and new secret recipes
You can now find the items to trade to NPCs for parchments, along with a fresh batch of secret recipes. Open an item's card to see what it takes — and when something can be obtained several ways, switch between the options to compare their cost. Notice a secret recipe that's still missing? Let me know with the Feedback button.
- Improvement2026-06-30
Server merge: your server selection has moved
Following the in-game server merge, Boune 2, Allisteria 2 and Fallanster 2 have been merged into Boune, Allisteria and Fallanster. If your account was set to one of the merged servers, we've automatically switched you to the main server. Since prices are saved per server, take a moment to check your price sheet on your new server and fill in anything that's missing.
- Feature2026-06-17
Price history graphs on item cards
Item cards now have a graph tab showing how the item's price has evolved over time. To see your data here, sign in and set your price saving preference to “My account (synced)” in your account settings — once cloud saving is on, the prices you record start building your history automatically.
- Improvement2026-06-17
Browse resources & consumables in one place
Resources and consumables now share a single page. Filter by market to quickly find what you need, narrow down by type, and sort the way you like. If you save prices to your account, you can now sort by recent price movement to spot what's trending.
- Feature2026-06-16
See what an item is used in
Item cards now have a “Used in” section listing every recipe that uses the item as an ingredient. Click any result to open that item on its own page — which you can also share or open in a new tab.
- Improvement2026-06-16
Profit at a glance on “Used in” recipes
Every recipe in an item’s “Used in” section now shows three live profit figures — auction house, runes, and NPC — based on the prices you’ve entered. See instantly whether a resource is worth more sold as-is or crafted into something else.
- Improvement2026-06-15
Craftable equipment opens on the Craft tab
Equipment cards now open straight to the Craft tab when the item has a recipe, so you land directly on the recipe, runes and craft profit. Equipment with no recipe still opens on its Stats.
- Improvement2026-06-15
Scanning starts right after calibration
Once calibration succeeds, the scan now begins reading prices on its own — no more clicking Start scan afterwards. On wide screens the live preview and your scan history sit side by side, with a button to swap which side each one is on (your choice is remembered).